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Game Design Network

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30 Minute Meeting

Book a meeting with an IDN specialist about Unreal Engine, class bookings, IDN opportunities/resources or other related questions for 30 minutes!

If there is a problem or you are unable to access the session, email: info@indiedesignnetwork.org

We look forward to doing business with you, book your meeting for an available time slot and we will plan to speak with you and answer any questions you might have.
IDN is here to assist iNDIE Filmmakers and Game Developers in making their dreams come true; offering countless resources - such as building teams, training and education, game and film (virtual Production) classes, on-stage/hands-on opportunities to utilize fully equipped XR stage with LED volume and camera tracking solutions, cameras, lighting rigs, etc., we offer assistance in acquiring direct and crowd based funding for your projects, word of mouth/social media/newsletter/blog and partner based marketing and advertising, including the use of a robust marketing funnel advertisement method to get the word out.
TOGETHER, We Can DO What Publishers Do, BETTER!

IDN also offers several premium services to assist members with career advancement,; portfolio/resume/cover letter/job search/interview assistance, as well as mentorship opportunities. We are partnered with dozens of companies and platforms that each offer additional benefits to IDN members, including grant applications, storage and management of project files & marketing materials, several community-based platforms specializing in specific skill sets, trouble-shooting and networking opportunities.
At IDN, Your Net-Worth is your NETWORK!

For a limited time, we are offering a FREE LIFETIME standard Membership with Indie Network (IDN) which includes most of the abovementioned perks and services, on the fastest growing Network of iNDIE Game and Film Creators Available.
Join us Today and let's make something awesome together!

-Phil, IDN Founder and CEO

Overview of Unreal Engine - Basic

Overview of Unreal Engine 5 is a single class that is offered free to anyone that wants to get started in using Unreal Engine for creating games, film, animation, virtual production or a variety of other CG creations for various industries.
Prerequisite: NONE. This is a beginner's course.

Overview of Unreal Engine - Advanced

Overview of Unreal Engine 5 is a single class that is offered free to anyone that wants to get started in using Unreal Engine for creating games, film, animation, virtual production or a variety of other CG creations for various industries.
Prerequisite: Overview of Unreal Engine - intermediate . This is an Advanced course.

Standard UE Sequencer Class - Beginner

Unreal Engine's Sequencer is a multi-track visual editing system that is used for creating and editing sequences, shots and sound in real time, with splicing and playback features like other, modern edit bays used in film and television production.

For film, TV, animation, games, themed attraction fly-throughs and other projects, Sequencer gives you the ability to create cinematics and other real time assets by creating level sequences in your Unreal project. Sequencer allows you to add tracks, determine the makeup of each track, and helps the user manipulate the content for shots and scenes.

Tracks can consist of things like visual effects, character animation, lighting and camera, environmental transformations such as day to night, sunny to rain and much more.

Prerequisite: Unreal 101 class or an equivalent, basic knowledge of Unreal Engine.


Standard UE Sequencer Class - Intermediate

Unreal Engine's Sequencer is a multi-track visual editing system that is used for creating and editing sequences, shots and sound in real time, with splicing and playback features like other, modern edit bays used in film and television production.
For film, TV, animation, games, themed attraction fly-throughs and other projects, Sequencer gives you the ability to create cinematics and other real time assets by creating level sequences in your Unreal project. Sequencer allows you to add tracks, determine the makeup of each track, and helps the user manipulate the content for shots and scenes.
Tracks can consist of things like visual effects, character animation, lighting and camera, environmental transformations such as day to night, sunny to rain and much more.
Prerequisite: Standard UE Sequencer Class - Beginner and Unreal 101 class or an equivalent, basic knowledge of Unreal Engine.

Standard UE Sequencer Class - Advanced

Unreal Engine's Sequencer is a multi-track visual editing system that is used for creating and editing sequences, shots and sound in real time, with splicing and playback features like other, modern edit bays used in film and television production.
For film, TV, animation, games, themed attraction fly-throughs and other projects, Sequencer gives you the ability to create cinematics and other real time assets by creating level sequences in your Unreal project. Sequencer allows you to add tracks, determine the makeup of each track, and helps the user manipulate the content for shots and scenes.
Tracks can consist of things like visual effects, character animation, lighting and camera, environmental transformations such as day to night, sunny to rain and much more.
Prerequisite: Standard UE Sequencer Class - Intermediate and Unreal 101 class or an equivalent, basic knowledge of Unreal Engine.

Blueprints - Beginner

BluePrints are a visual-based scripting language, which is the ultimate tool for building functionality in place of writing out C++ code in Unreal Engine.
This class will give a great overview of what BluePrints are, how to build them, and how to troubleshoot and problem solve for your specific situation.

They are a complete gameplay scripting system based on the concept of using a node-based interface. Blueprint scripting allows content creators to easily add functionality on top of existing gameplay or cinematics. Learn what BluePrints entail and many of the most common uses.

Build a mini game based on BluePrints and explore other uses outside of games.
With this knowledge you can work as a technical artist or level/game designer and build a variety of gameplay functions without having to enlist a programmer to implement your gameplay mechanics.
Prerequisite: Unreal 101 class or an equivalent, basic knowledge of Unreal Engine.

Blueprints - Intermediate

BluePrints are a visual-based scripting language, which is the ultimate tool for building functionality in place of writing out C++ code in Unreal Engine.
This class will give a great overview of what BluePrints are, how to build them, and how to troubleshoot and problem solve for your specific situation.

They are a complete gameplay scripting system based on the concept of using a node-based interface. Blueprint scripting allows content creators to easily add functionality on top of existing gameplay or cinematics. Learn what BluePrints entail and many of the most common uses.

Build a mini game based on BluePrints and explore other uses outside of games.
With this knowledge you can work as a technical artist or level/game designer and build a variety of gameplay functions without having to enlist a programmer to implement your gameplay mechanics.
Prerequisite: Unreal 101 class or an equivalent, basic knowledge of Unreal Engine.
& Blueprints Beginner class.

Blueprints - Advanced

BluePrints are a visual-based scripting language, which is the ultimate tool for building functionality in place of writing out C++ code in Unreal Engine.
This class will give a great overview of what BluePrints are, how to build them, and how to troubleshoot and problem solve for your specific situation.

They are a complete gameplay scripting system based on the concept of using a node-based interface. Blueprint scripting allows content creators to easily add functionality on top of existing gameplay or cinematics. Learn what BluePrints entail and many of the most common uses.

Build a mini game based on BluePrints and explore other uses outside of games.
With this knowledge you can work as a technical artist or level/game designer and build a variety of gameplay functions without having to enlist a programmer to implement your gameplay mechanics.
Prerequisite: Unreal 101 class or an equivalent, basic knowledge of Unreal Engine.
& Blueprints Intermediate class.

Animation - Introduction

Introduction to Animation in Unreal Engine.
Prerequisite: Overview of Unreal Engine series (intro-Advanced).

Animation - Intermediate

Intermediate level Animation in Unreal Engine.
Prerequisite: Overview of Unreal Engine series (intro-Advanced).
& Intro to Animation in Unreal Engine.

Animation - Advanced

Advanced level Animation in Unreal Engine.
Prerequisite: Overview of Unreal Engine series (Intro-Advanced).
& Intermediate Animation in Unreal Engine.

Standard UE Sequencer Class

Unreal Engine's Sequencer is a multi-track visual editing system that is used for creating and editing sequences, shots and sound in real time, with splicing and playback features like other, modern edit bays used in film and television production.

For film, TV, animation, games, themed attraction fly-throughs and other projects, Sequencer gives you the ability to create cinematics and other real time assets by creating level sequences in your Unreal project. Sequencer allows you to add tracks, determine the makeup of each track, and helps the user manipulate the content for shots and scenes.

Tracks can consist of things like visual effects, character animation, lighting and camera, environmental transformations such as day to night, sunny to rain and much more.

Prerequisite: Unreal 101 class or an equivalent, basic knowledge of Unreal Engine.


15 Minute Meeting

Book a meeting with me for 15 minutes!

Standard UE Sequencer Class - Intermediate PP

Unreal Engine's Sequencer is a multi-track visual editing system that is used for creating and editing sequences, shots and sound in real time, with splicing and playback features like other, modern edit bays used in film and television production.
For film, TV, animation, games, themed attraction fly-throughs and other projects, Sequencer gives you the ability to create cinematics and other real time assets by creating level sequences in your Unreal project. Sequencer allows you to add tracks, determine the makeup of each track, and helps the user manipulate the content for shots and scenes.
Tracks can consist of things like visual effects, character animation, lighting and camera, environmental transformations such as day to night, sunny to rain and much more.
Prerequisite: Standard UE Sequencer Class - Beginner and Unreal 101 class or an equivalent, basic knowledge of Unreal Engine.

Overview of Unreal Engine - Basic

Overview of Unreal Engine 5 is a single class that is offered free to anyone that wants to get started in using Unreal Engine for creating games, film, animation, virtual production or a variety of other CG creations for various industries.
Prerequisite: NONE. This is a beginner's course.

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